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Simulating the software engineering interview process using a decision-based serious computer game

机译:使用基于决策的严肃计算机游戏模拟软件工程面试过程

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Unfortunately, the stereotype of a software engineer is one who spends his or her whole day in a cubicle programming. In this paper, we present an interactive, decision-based game to help students ranging from middle school to college juniors learn about the interview process in the requirements analysis phase of the software engineering life cycle. The important aspect of our game is that the student does not actually interview personnel for a real software system, which could be an abstract and intimidating process. Instead, the student interviews an assembled panel for a hypothetical scenario, which is appealing especially to a younger audience. The assembled panel lies, deceives and contradict one another in order to promote the same strategies that would be used in a real software requirements elicitation. The interview process is emphasized in our game, as this is the most common technique used in requirements elicitation.
机译:不幸的是,软件工程师的刻板印象是一整天都在小隔间编程中度过的。在本文中,我们提供了一个交互式的,基于决策的游戏,以帮助从初中到大学三年级的学生学习软件工程生命周期的需求分析阶段中的面试过程。我们游戏的重要方面是,学生实际上不会为一个真正的软件系统采访人员,这可能是一个抽象而令人生畏的过程。取而代之的是,学生采访了一个假想的情况下的组装小组,这特别吸引了年轻的听众。为了促进在实际软件需求确定中使用的相同策略,组装后的面板相互放置,欺骗并相互矛盾。我们的游戏中强调了采访过程,因为这是需求确定中最常用的技术。

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