首页> 外文会议>2011 5th International IEEE/EMBS Conference on Neural Engineering >Feasibility of game-based electromyographic biofeedback for dysphagia rehabilitation
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Feasibility of game-based electromyographic biofeedback for dysphagia rehabilitation

机译:基于游戏的肌电生物反馈治疗吞咽困难的可行性

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Dysphagia (abnormal swallowing) is widely prevalent in the neurologically impaired and can result from both motor weakness and degraded sensory feedback. We present a system to pair augmentative sensory feedback through surface electromyography biofeedback with video game play for dysphagia rehabilitation. This system was employed with an individual with dysphagia as a result of brainstem stroke and compared against 6 unimpaired individuals. Initial results indicate high usability of the system and identify two objective measures with potential for differentiating control participants from the individual with dysphagia. Both gaming performance and the neck intermuscular beta coherence were decreased for the individual with dysphagia relative to control participants. Performance during gameplay is an estimate of the ability to voluntarily modulate neck muscle activity, whereas intermuscular coherence in the beta band may be representative of transmission from the primary motor cortex to muscle.
机译:吞咽困难(吞咽异常)在神经功能受损的患者中普遍存在,可能是由于运动无力和感觉反馈下降引起的。我们提出了一种通过表面肌电生物反馈与视频游戏进行吞咽困难康复配对的增强感官反馈的系统。该系统用于因脑干中风而导致吞咽困难的人,并与6个未受损的人进行了比较。初步结果表明该系统具有很高的可用性,并确定了两种客观的措施,有可能使吞咽困难的患者与控制参与者区分开。吞咽困难的人的游戏表现和颈部肌间β相干性均相对于对照组参与者降低。游戏过程中的表现是对自愿调节颈部肌肉活动能力的估计,而β频段的肌肉间连贯性可能代表了从初级运动皮层到肌肉的传递。

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