【24h】

Strategic Games and Truly Playable Effectivity Functions

机译:战略游戏和真正发挥作用的功能

获取原文

摘要

A well known (and often used) result by Marc Pauly states that for every playable effectivity function E there exists a strategic game that assigns to coalitions exactly the same power as E, and vice versa. While the latter direction of the correspondence is correct, we show that the former does not always hold in the case of infinite game models. We point out where the proof of correspondence goes wrong, and we present examples of playable effectivity functions in infinite models for which no equivalent strategic game exists. Then, we characterize the class of truly playable effectivity functions, that does correspond to strategic games. Moreover, we discuss a construction that transforms any playable effectivity function into a truly playable one while preserving the power of most (but not all) coalitions. We also show that Coalition Logic is not expressive enough to distinguish between playable and truly playable effectivity functions, and we extend it to a logic that can make this distinction while enjoying finite axiomatization and finite model property.
机译:马克·保利(Marc Pauly)的一个众所周知(且经常使用)的结果指出,对于每个可玩的效果函数E,都有一个战略游戏为联盟分配与E完全相同的权力,反之亦然。尽管后者的对应方向是正确的,但我们证明在无限游戏模型的情况下,前者并不总是成立。我们指出了对应关系证明错误的地方,并给出了在无限模型中可玩的有效性函数的示例,而对于这些模型,没有等效的战略博弈存在。然后,我们描述真正可玩的效果功能的类别,该功能确实与战略游戏相对应。此外,我们讨论了一种结构,该结构可将任何可播放的效果功能转换为真正可播放的功能,同时保留大多数(但不是全部)联盟的力量。我们还表明,联盟逻辑的表达能力不足以区分可演奏的和真正可演奏的效果功能,并且将其扩展到可以在享受有限公理化和有限模型属性的同时进行区分的逻辑。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号