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Multiagent Environment Design in Human Computation(Extended Abstract)

机译:人工计算中的多主体环境设计(扩展摘要)

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Human computation aims to solve computationally-hard problems, e.g. image tagging or commonsense collection, by utilizing collective human brain power. There are a variety of applications available nowadays. Games with A Purpose (GWAP) [4] engage players in an online game and let them help solve tasks while having fun. Crowdsourcing markets, such as Amazon Mechanical Turk, provide platforms for workers to contribute their brain power in exchange for monetary rewards. Peer productions systems, e.g. Wikipedia or Yahoo! Answers, let online users construct knowledge bases for common good. Despite the impressive progress of developing applications to solve real-world problems, little study is conducted in theory to guide the design of human computation systems, von Ahn and Dabbish [4] discussed the design principles of Games with A Purpose. Some other researchers [3] analyzed the incentive structure of human computation systems in a game theoretic approach. While these projects addressed the design of the system mechanisms, many situations arise when the developers do not have full privilege to modify the systems. For example, developers on Mechanical Turk cannot change the way they interact with the workers. They can only make little modifications, such as the size of payments, or the task descriptions, to encourage workers complete the tasks quickly and accurately. In this work, we focus on situations in which developers can only make limited changes to the systems. In particular, we view this problem as an environment design problem with multiple agents.
机译:人工计算旨在解决计算困难的问题,例如利用集体的人类脑力进行图像标记或常识性收集。如今有各种各样的应用程序可用。有目的的游戏(GWAP)[4]使玩家参与在线游戏,并让他们在玩乐的同时帮助解决任务。诸如Amazon Mechanical Turk之类的众包市场为工人提供了平台,以贡献他们的脑力以换取金钱奖励。对等生产系统,例如维基百科或Yahoo!答案,可以让在线用户构建共同利益的知识库。尽管开发解决现实问题的应用程序取得了令人瞩目的进步,但理论上很少进行指导人类计算系统设计的研究,von Ahn和Dabbish [4]讨论了“有目的的游戏”的设计原理。其他一些研究者[3]以博弈论的方法分析了人类计算系统的激励结构。尽管这些项目解决了系统机制的设计问题,但是当开发人员没有完全特权来修改系统时,会出现许多情况。例如,Mechanical Turk上的开发人员无法更改他们与工作人员交互的方式。他们只能进行一些修改,例如付款金额或任务说明,以鼓励工人快速而准确地完成任务。在这项工作中,我们专注于开发人员只能对系统进行有限更改的情况。特别是,我们将此问题视为具有多个代理的环境设计问题。

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