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Multiagent coalition formation in uncertain environments with type-changing influences and its application towards forming human coalitions .

机译:具有类型变化影响的不确定环境中的多主体联盟形成及其在人类联盟形成中的应用。

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摘要

We aim to solve the problem forming multiagent coalitions in uncertain environments where the coalition members' capability of solving tasks change due to their learning. The MCFP-M problem for the agents refers to forming or joining coalitions on behalf of a set of human users so that those human users can solve tasks and improve their types (expertise) to improve their performances over time. MCFP-A problem for a set of agents refers to their forming or joining coalitions so that they are able to solve a set of assigned tasks while optimize their performance over time. We propose the Integrated Human Coalition Formation and Scaffolding (iHUCOFS) framework for solving MCFP-M. iHUCOFS agents balance the tradeoff between solving the current task well and improving the human users' types to solve future tasks better by facilitating learning and teaching. We have verified iHUCOFS' assumptions using simulation experiments and implemented the framework in ClassroomWiki--a Wiki environment for collaborative learning. Our deployment results show that iHUCOFS' agents can model the students accurately and form student groups to enhance collaboration and learning. We have proposed the Agents' Dyadic Learning Influenced Tradeoff (ADLIT) framework that consists of a coalition formation protocol and approximation strategies to solve MCFP-A. ADLIT agents can form coalition to solve the current task well and improve their performance over time by improving their types with learning. Our empirical studies show that the ADLIT agents' local learning interactions lead to a scalable and robust mechanism for improvement in the long term.
机译:我们旨在解决在不确定的环境中形成多主体联盟的问题,在这种环境中,联盟成员解决任务的能力因他们的学习而变化。代理商的MCFP-M问题是代表一组人类用户成立或加入联盟,以便这些人类用户可以解决任务并改善他们的类型(专业知识),以随着时间的推移提高他们的绩效。一组代理的MCFP-A问题是指他们的组建或加入联盟,以便他们能够解决一组分配的任务,同时随着时间的推移优化其性能。我们提出了用于解决MCFP-M的综合人类联盟形成与脚手架(iHUCOFS)框架。 iHUCOFS代理通过促进学与教,在良好解决当前任务与改善人类用户类型以更好地解决未来任务之间权衡取舍。我们已经使用模拟实验验证了iHUCOFS的假设,并在ClassroomWiki(用于协作学习的Wiki环境)中实现了该框架。我们的部署结果表明,iHUCOFS的代理商可以准确地对学生进行建模,并形成学生团体以增强协作和学习能力。我们提出了探员的二元学习影响权衡(ADLIT)框架,该框架由联盟形成协议和近似策略组成,用于解决MCFP-A。 ADLIT代理可以结成联盟,很好地解决当前任务,并通过改进学习类型来逐步改善其性能。我们的经验研究表明,ADLIT代理人的本地学习互动可导致可扩展且强大的长期改进机制。

著录项

  • 作者

    Khandaker, Nobel.;

  • 作者单位

    The University of Nebraska - Lincoln.;

  • 授予单位 The University of Nebraska - Lincoln.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 213 p.
  • 总页数 213
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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