首页> 外文会议>International conference on human-computer interaction;HCI international 2011 >Creating a New Context for Activity in Blended Learning Environments: Engaging the Twitchy Fingers
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Creating a New Context for Activity in Blended Learning Environments: Engaging the Twitchy Fingers

机译:为混合学习环境中的活动创建新的环境:操纵手指

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Millennial students are used to environments that bring the information to them. iPads, iPods and Web 2.0 technologies that give today's professors the tools to interact at many levels with students. Students want to be able to do things after class time and between World of Warcraft games. This paper provides a case study of melding technology and pedagogy with learning theory to get students engaged in the learning in computer classrooms. Students way of interacting with information has changed, the way we deliver and support this exchange needs to as well. This paper will include a look at how students interact with technology and defines the types of learning objects and opportunities provided by the technology. Two levels of students were examined, middle school Hispanic computer skills learners and undergraduate students in a project management class. This paper reports on observations made during these classes.
机译:千禧一代的学生习惯于将信息带给他们的环境。 iPad,iPod和Web 2.0技术为当今的教授提供了与学生进行多层次交互的工具。学生希望能够在上课后以及在《魔兽世界》游戏之间做事。本文提供了一个将学习技术与教学技术融为一体的案例研究,以使学生参与计算机教室的学习。学生与信息交互的方式已经改变,我们交付和支持这种交流的方式也已改变。本文将探讨学生如何与技术互动,并定义学习对象的类型和技术提供的机会。检查了两个级别的学生:中学西班牙裔计算机技能学习者和项目管理班的大学生。本文报告了在这些课程中所做的观察。

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