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A Hybrid Interpolation Scheme for Footprint-Driven Walking Synthesis

机译:足迹驱动的步行综合的混合插值方案

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In many constrained environments, precise control of foot place ment during character locomotion is crucial to avoid collisions and to ensure a natural locomotion. In this paper, we present a new exact motion synthesis technique that generates planar parameter ized stepping motions based on a combination of rotational and Cartesian interpolation. Existing stepping motions are blended in a linearized representation to guarantee exact control of foot place ment. By concatenating these parameterized steps, we can generate highly-constrained stepping animations in real-time. Furthermore, because of a novel blend candidates selection strategy, soft con straints such as stance duration and foot orientation are also taken into account. We will show that our technique can generate a va riety of different stepping animations efficiently, even though we impose many constraints on the animation.
机译:在许多受限的环境中,角色移动过程中脚部位置的精确控制对于避免碰撞和确保自然移动至关重要。在本文中,我们提出了一种新的精确运动合成技术,该技术基于旋转和笛卡尔插值的组合生成平面参数化的步进运动。现有的步进运动以线性表示形式进行混合,以确保对脚部位置的精确控制。通过连接这些参数化的步骤,我们可以实时生成高度约束的步进动画。此外,由于采用了新颖的共混物候选者选择策略,还考虑了诸如姿势持续时间和脚的朝向之类的柔和约束。我们将证明,即使我们对动画施加了许多约束,我们的技术也可以有效地生成各种不同的步进动画。

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