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Modeling 3D Facial Expressions Using Geometry Videos

机译:使用几何视频建模3D面部表情

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The significant advances in developing high-speed shape acquisition devices make it possible to capture the moving and deforming objects at video speeds. However, due to its complicated nature, it is technically challenging to effectively model and store the captured motion data. In this paper, we present a set of algorithms to construct geometry videos for 3D facial expressions, including hole filling, geodesic-based face segmentation, and expression-invariant parametrization. Our algorithms are efficient and robust, and can guarantee the exact correspondence of the salient features (eyes, mouth and nose). Geometry video naturally bridges the 3D motion data and 2D video, and provides a way to borrow the well-studied video processing techniques to motion data processing. With our proposed intra-frame prediction scheme based on H.264/AVC, we are able to compress the geometry videos into a very compact size while maintaining the video quality. Our experimental results on real-world datasets demonstrate that geometry video is effective for modeling the high-resolution 3D expression data.
机译:开发高速形状获取设备的重大进展使得可以以视频速度捕获运动和变形的对象成为可能。但是,由于其复杂的性质,有效地建模和存储捕获的运动数据在技术上具有挑战性。在本文中,我们提出了一套算法来构造用于3D面部表情的几何视频,包括孔填充,基于测地线的面部分割以及表情不变的参数化。我们的算法高效且健壮,可以保证显着特征(眼睛,嘴巴和鼻子)的精确对应。几何视频自然地将3D运动数据和2D视频桥接在一起,并提供了一种将经过深入研究的视频处理技术用于运动数据处理的方法。利用我们提出的基于H.264 / AVC的帧内预测方案,我们能够在保持视频质量的同时将几何视频压缩到非常紧凑的尺寸。我们在真实数据集上的实验结果表明,几何视频可有效地对高分辨率3D表达数据进行建模。

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