首页> 外文会议>Annual ACM symposium on user interface software and technology;UIST 2010 >A Framework for Robust and Flexible Handling of Inputs with Uncertainty
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A Framework for Robust and Flexible Handling of Inputs with Uncertainty

机译:不确定性输入的鲁棒和灵活处理框架

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New input technologies (such as touch), recognition based input (such as pen gestures) and next-generation interactions (such as inexact interaction) all hold the promise of more natural user interfaces. However, these techniques all create inputs with some uncertainty. Unfortunately, conventional infrastructure lacks a method for easily handling uncertainty, and as a result input produced by these technologies is often converted to conventional events as quickly as possible, leading to a stunted interactive experience. We present a framework for handling input with uncertainty in a systematic, extensible, and easy to manipulate fashion. To illustrate this framework, we present several traditional interactors which have been extended to provide feedback about uncertain inputs and to allow for the possibility that in the end that input will be judged wrong (or end up going to a different interactor). Our six demonstrations include tiny buttons that are manipulable using touch input, a text box that can handle multiple interpretations of spoken input, a scrollbar that can respond to inexactly placed input, and buttons which are easier to click for people with motor impairments. Our framework supports all of these interactions by carrying uncertainty forward all the way through selection of possible target interactors, interpretation by interactors, generation of (uncertain) candidate actions to take, and a mediation process that decides (in a lazy fashion) which actions should become final.
机译:新的输入技术(例如触摸),基于识别的输入(例如笔手势)和下一代交互(例如不精确的交互)都有望带来更加自然的用户界面。但是,这些技术都会产生不确定性的输入。不幸的是,常规基础设施缺乏一种轻松处理不确定性的方法,结果,这些技术产生的输入通常会尽快转换为常规事件,从而导致交互体验受阻。我们提出了一种以系统,可扩展和易于操作的方式处理不确定性输入的框架。为了说明该框架,我们介绍了几种传统的交互器,这些交互器已进行了扩展,以提供有关不确定输入的反馈,并允许最终可能会判断输入错误(或最终转到其他交互器)。我们的六次演示包括使用触摸输入可操作的微小按钮,可以处理多种语音输入的文本框,可以响应放置不正确的输入的滚动条以及对于运动障碍者更易于单击的按钮。我们的框架通过选择可能的目标交互器,通过交互器进行解释,生成(不确定的)候选动作以及采取(懒惰的方式)决定应该采取哪些动作的调解过程,将不确定性一路向前推进,从而支持所有这些交互。成为最终。

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