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Development and Estimation of Multi-body Child Human Model

机译:多体儿童人体模型的发展与估计

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Since 1960 in Japan, accidental injury has been the leading cause of the death of children. The number of injuries that require hospitalization is estimated to be 20-175 times more than the number of deaths. In addition, the number of injuries that need visits to the doctor is estimated to be 1900-15,800 times more than the number of deaths. Thus, accidental injury to children is a health concern. Effective countermeasures against such accidents are required for accident prevention and mitigation. Currently, much accident data about children have been collected by Advanced Industrial Science and Technology. Using these data, such accident data statistics as type, location, and the region of the body injured in the accident have been studied. However such information is often fragmented. For instance, although injured body regions and locations where the accidents occurred are available from the data, how the accidents and injuries actually occurred often remains unclear. Therefore, suggesting effective countermeasures and evaluating their effectiveness is occasionally difficult. In this study, we simulated accident reconstruction to understand accident situations and to propose and evaluate effective countermeasures. A multi-body child human model was constructed and used for this simulation. Its geometry was based on the geometry of an adult polygon model. The joint characteristics and contact stiffness of this child human model were calculated by scaling the adult characteristics from the literature. Such physical characteristics as the mass, the position of the center of gravity, and the moment of inertia were calculated by volume on the assumption that humans have uniform density. This child human model's biofidelity was evaluated by a series of impact test simulations that represented the evaluation with a Q3 dummy. Using this validated child human model, we reconstructed accidents based on accident data. Such accident situations as child's posture were identified and reconstructed by an optimization technique. As a result, a multi-body child hum an model was reconstructed based on the height and weight data of injured children taken from the accident data. The mass ratio of each body segment and the child human model's geometry were evaluated. The results clearly show that each body segment of the child human model has reasonable geometry and mass ratio. In addition, most impact simulations showed reasonable biofidelity of the child human model, although the result of the thoracic impact simulation indicated that the child human model has a stiff thorax. The child human model's posture and location where the accidents occurred were identified by an optimization technique. The injured region and the injury index estimated by accident simulation agreed well with the accident data.
机译:自1960年在日本以来,意外伤害一直是儿童死亡的主要原因。需要住院治疗的受伤人数估计是死亡人数的20-175倍。此外,需要看医生的受伤人数估计是死亡人数的1900至15800倍。因此,对儿童的意外伤害是对健康的关注。为了预防和缓解事故,需要针对此类事故的有效对策。当前,先进工业科学技术已经收集了许多有关儿童的事故数据。使用这些数据,研究了事故数据统计,例如事故的类型,位置和受伤的身体区域。但是,此类信息通常是零散的。例如,尽管可以从数据中获得受伤的身体部位和发生事故的地点,但实际上仍不清楚事故和伤害的实际发生方式。因此,有时很难提出有效的对策并评估其有效性。在本研究中,我们模拟了事故重建,以了解事故情况并提出和评估有效的对策。构建了多体儿童人体模型并将其用于此仿真。其几何形状基于成人多边形模型的几何形状。该儿童人体模型的关节特征和接触刚度是通过按文献比例缩放成人特征来计算的。诸如质量,重心位置和惯性矩之类的物理特征是在人类具有统一密度的假设下通过体积计算的。通过一系列冲击试验模拟对儿童模型的生物保真度进行了评估,这些模拟代表了Q3假人的评估。使用这个经过验证的儿童人类模型,我们根据事故数据重建了事故。通过优化技术识别并重建了诸如儿童姿势之类的事故情况。结果,基于从事故数据中获取的受伤儿童的身高和体重数据,重建了多体儿童嗡嗡声模型。评估每个身体部分的质量比和儿童人体模型的几何形状。结果清楚地表明,儿童人体模型的每个身体部位都具有合理的几何形状和质量比。此外,大多数撞击模拟都显示了该儿童人体模型的合理生物保真度,尽管胸部撞击模拟的结果表明该儿童人体模型的胸部坚硬。通过优化技术确定了发生事故的儿童人体模型的姿势和位置。通过事故模拟估算的损伤区域和损伤指数与事故数据吻合良好。

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