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A Rigid-body Simulation Application Framework for Scene Graph System and Its Implementation

机译:场景图系统的刚体仿真应用框架及其实现

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A scene graph is a collection of nodes in a graph or tree structure that arranges the logical and often spatial representation of a graphical scene. Inspired by the scene graph concept, the research on the rigid body dynamics modeling for general scene graph system is done. A real-time rigid body dynamics simulation framework for general scene graph system is put forward and realized in modules on top of open dynamics engine, which solves the simulation problems of rigid body in virtual environment based on Vega scene graph system.
机译:场景图是图形或树形结构中的节点的集合,这些节点或图像结构安排了图形场景的逻辑表示且通常是空间表示。受场景图概念的启发,完成了通用场景图系统刚体动力学建模的研究。提出了一种通用场景图系统的刚体动力学实时仿真框架,并在开放动力引擎的顶部模块中实现,解决了基于Vega场景图系统的虚拟环境中刚体的仿真问题。

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