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Investigating the Role of Goals and Environmental Structure on Memory for Distance and Time in Virtual Environments

机译:研究目标和环境结构在虚拟环境中距离和时间记忆中的作用

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Individuals rarely walk in an environment without a purpose. However, the influence of goals on the development of 'cognitive maps', has largely been ignored. The results of two experiments are reported that investigated the role of both goals and environmental structures on memory for distance and time in Virtual Reality (VR) environments. Experiment 1 compared the effect of goals varying in urgency and desirability on memory for distance and time in VR environments with and without turns. Striking effects of goals were found for memory for distance and time in both environments. Experiment 2 examined the origins of these goal effects through the use of physiological measurement and mood scales. Results show that goals influence distance estimation as a function of the degree of urgency experienced in situ, and not as a function of overall mood state or arousal on the estimation process.
机译:个人很少在没有目的的环境中行走。但是,目标对“认知图”发展的影响在很大程度上被忽略了。据报道,两个实验的结果调查了目标和环境结构在虚拟现实(VR)环境中对于距离和时间在内存中的作用。实验1比较了在有和没有转弯的VR环境中,紧迫性和期望性各不相同的目标对距离和时间的记忆的影响。发现目标的惊人效果可以记忆两种环境下的距离和时间。实验2通过使用生理测量和情绪量表检查了这些目标效果的起源。结果表明,目标影响距离的估计取决于原地经历的紧迫程度,而不是总体的情绪状态或唤醒过程中的唤醒状态的函数。

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