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No fair!! An interaction with a cheating robot

机译:不公平!与作弊机器人的互动

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Using a humanoid robot and a simple children's game, we examine the degree to which variations in behavior result in attributions of mental state and intentionality. Participants play the well-known children's game ¿rock-paper-scissors¿ against a robot that either plays fairly, or that cheats in one of two ways. In the ¿verbal cheat¿ condition, the robot announces the wrong outcome on several rounds which it loses, declaring itself the winner. In the ¿action cheat¿ condition, the robot changes its gesture after seeing its opponent's play. We find that participants display a greater level of social engagement and make greater attributions of mental state when playing against the robot in the conditions in which it cheats.
机译:使用类人机器人和简单的儿童游戏,我们研究了行为变化导致精神状态和意向性归因的程度。参与者在一个玩得很清楚或以两种方式之一作弊的机器人上玩着著名的儿童游戏ƒƒ,,,¿在ƒƒâ€™言语作弊行为的情况下,机器人会在输掉的几回合中宣布错误的结果,从而宣布自己为获胜者。在“动作作弊”状态下,机器人在看到对手的比赛后会更改其手势。我们发现,参与者在作弊的条件下与机器人对战时,表现出更高的社交参与度,并具有更大的精神状态归因。

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