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A Distributed Game-Based Simulation Training Research Testbed

机译:基于分布式游戏的模拟培训研究平台

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[This paper is a companion piece for a presentation to be given as part of a panel discussion on the topic "Leveraging Virtual Reality and Computer-Based Games for Training"]. Our paper describes: the establishment of a testbed to support behavioral research on training applications of online distributed multiplayer gaming systems, several of the initial experiments conducted with the testbed, and some lesson learned. The testbed is itself geographically distributed with military, government, industry, and academia participants. We describe the behavioral research objectives and the technological challenges encountered in adapting commercial off-the-shelf gaming systems for training research use. Our focus is on the performance feedback process within the overall context of using gaming systems for distributed training. Research areas addressed include: factors general to training small teams such as law enforcement, urban search and rescue, or first responder personnel; and specific aspects of kinetic and non-kinetic dismounted infantry operations. Lessons learned involve: voice communications, Internet firewalls and quality of service, and "modeling mania".
机译:[本文是作为主题演讲的配套篇,作为主题为“利用虚拟现实和基于计算机的游戏进行训练”的小组讨论的一部分。]我们的论文描述:建立一个测试平台以支持在线分布式多人游戏系统培训应用行为研究,使用该测试平台进行的一些初始实验以及一些经验教训。测试平台本身在地理上分布着军事,政府,工业和学术界的参与者。我们描述了行为研究目标以及在调整用于训练研究用途的商用现货游戏系统时遇到的技术挑战。我们的重点是在使用游戏系统进行分布式培训的整体环境下的绩效反馈过程。涉及的研究领域包括:培训执法,城市搜救或急救人员等小型团队的一般因素;以及动能和非动能步兵作战的特定方面。获得的经验教训包括:语音通信,Internet防火墙和服务质量以及“建模狂热”。

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