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A Distributed Game-Based Simulation Training Research Testbed

机译:基于分布式的基于游戏的仿真训练研究试验

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[This paper is a companion piece for a presentation to be given as part of a panel discussion on the topic "Leveraging Virtual Reality and Computer-Based Games for Training"]. Our paper describes: the establishment of a testbed to support behavioral research on training applications of online distributed multiplayer gaming systems, several of the initial experiments conducted with the testbed, and some lesson learned. The testbed is itself geographically distributed with military, government, industry, and academia participants. We describe the behavioral research objectives and the technological challenges encountered in adapting commercial off-the-shelf gaming systems for training research use. Our focus is on the performance feedback process within the overall context of using gaming systems for distributed training. Research areas addressed include: factors general to training small teams such as law enforcement, urban search and rescue, or first responder personnel; and specific aspects of kinetic and non-kinetic dismounted infantry operations. Lessons learned involve: voice communications, Internet firewalls and quality of service, and "modeling mania".
机译:[本文是一个伴侣作品,作为关于小组讨论的一部分的演示文章,就是“利用虚拟现实和基于计算机训练的计算机游戏”的主题。我们的论文介绍:建立一个测试平台,支持对在线分布式多人游戏系统的培训应用的行为研究,用测试用的几个初始实验以及一些课程。该测试平均在地理上与军事,政府,行业和学术界参与者一起分发。我们描述了在适应商业现成游戏系统中遇到培训研究的行为研究目标和技术挑战。我们的重点是在使用分布式培训游戏系统的整体背景下的性能反馈过程。解决的研究领域包括:培训法律执法,城市搜索和救援等小组等的因素,或者是第一个响应者人员;动力学和非动力学的特定方面和非动力学拆卸步兵操作。经验教训涉及:语音通信,互联网防火墙和服务质量,以及“建模狂热”。

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