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Real-Time Sound Synthesis of Plucked String Instruments Using a Data Parallel Architecture

机译:使用数据并行体系结构的拨弦乐器实时声音合成

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Recent advances in physics-based sound synthesis have offered huge potential possibilities for the creation of new musical instruments. Despite that research on physics-based sound synthesis is going on for almost three decades, its higher computational complexity has limited its use in real-time applications. Conventional serial computation is inadequate for handling the physics-based sound synthesis of most instruments. To yield computation time compatible with real-time performance, we introduce a parallel approach to the physics-based sound synthesis. In this paper, with a parallel processing engine we implemented the physical modeling for one of traditional Korean plucked string instruments, called Gayageum, which has 12 silk strings. Analysis and simulation results suggest that our parallel approach has the potential to support the real-time sound synthesis of the Gayageum instrument. Moreover, our parallel approach outperforms today's DSPs in terms of performance and energy efficiency.
机译:基于物理的声音合成的最新进展为创建新的乐器提供了巨大的潜在可能性。尽管基于物理的声音合成的研究已经进行了将近三十年,但其较高的计算复杂度限制了其在实时应用中的使用。传统的串行计算不足以处理大多数乐器的基于物理学的声音合成。为了产生与实时性能兼容的计算时间,我们为基于物理的声音合成引入了一种并行方法。在本文中,我们使用并行处理引擎为韩国传统弹拨乐器之一,名为Gayageum的物理模型进行了物理建模,该乐器具有12条丝线。分析和模拟结果表明,我们的并行方法有可能支持Gayageum仪器的实时声音合成。此外,在性能和能效方面,我们的并行方法优于当今的DSP。

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