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Reflective Learning through Playing Digital Game The Sims 2

机译:通过玩数字游戏《模拟人生2》进行反思性学习

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Containing too many actions and only a little time for reflection, earlier games were reflexive rather than reflective. Most of the research literature on game play emphasized the learning that occurs through game actions but relatively few concern the potential for emotional experiences and reflection that occur within game play. In combining artificial intelligence (AI) techniques and advanced simulation systems, the digital game The Sims 2 (752), provides a life-like narrative structured environment for player exploration, making it one of the most powerful and dynamic interactive narrative environments ever created. The TS2 player online community provides artistic creations, fictional narratives, ongoing in-depth discussions of play experiences, and descriptions of real-life experiences that have intermingled to become a firm network that supports social interactions and learning. In this study, I investigated the reflection that occurred via playing the digital game TS2 to see if such experience and reflection could lead players to generate new understanding and learning.
机译:早期的游戏包含太多的动作,只花了很少的时间进行反思,所以早期的游戏是反思而不是反思。关于游戏性的大多数研究文献都强调通过游戏动作进行的学习,但很少有人关注游戏中发生的情感体验和反思的可能性。数字游戏《模拟人生2(752)》将人工智能(AI)技术与先进的仿真系统相结合,为玩家的探索提供了逼真的叙事结构化环境,使其成为有史以来最强大,最动态的互动叙事环境之一。 TS2播放器在线社区提供了艺术创作,虚构的叙述,对游戏体验的持续深入讨论以及对现实生活的描述,这些已经融合在一起,成为支持社交互动和学习的牢固网络。在这项研究中,我调查了通过玩数字游戏TS2而发生的反思,以查看这种体验和反思是否可以促使玩家产生新的理解和学习。

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