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Learning Game-theoretic Models from Aggregate Behavioral Data with Applications to Vaccination Rates in Public Health

机译:学习从聚合行为数据的游戏理论模型,应用于公共卫生的疫苗接种率

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In this paper, we undertake the challenging task of uncovering independencies of public-health behavioral data on populations' vaccination rates collected by government officials in the United States. We use computational game theory to model such data as the result of distributed decision-making at the reported granularity level (e.g., nations and states). To achieve our task, we posit the view of aggregated behavioral data as jointly randomized, or mixed, strategies of multiple agents. We propose a novel general machine-learning approach to learn game-theoretic models within a given hypothesis class of games from any potentially noisy dataset of mixed strategies. We illustrate our framework using publicly available data on vaccination rates in the continental USA.
机译:在本文中,我们开展了揭示了美国政府官员在美国收集的公共卫生行为数据的独立性的挑战性任务。我们使用计算博弈论以在报告的粒度水平(例如,国家和各国)的分布式决策的结果模拟这些数据。为实现我们的任务,我们将汇总行为数据视为多个代理人的共同随机或混合策略。我们提出了一种新的一般机器学习方法,可以从混合策略的任何潜在嘈杂的数据集中学习给定假设类别的游戏中的游戏理论模型。我们说明了我们使用美国大陆疫苗接种率的公开可用数据的框架。

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