首页> 外文会议>Innovative Computing, Information and Control (ICICIC-2009), 2009 >Dead Reckoning Based Rendering of 3D Cloud for Shiphandling Simulator
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Dead Reckoning Based Rendering of 3D Cloud for Shiphandling Simulator

机译:基于航位推算的船舶操纵模拟器3D云渲染

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摘要

Light interaction considering scattering and absorbing is implemented with some simplicity physically. Dead reckoning based calculation is used during the implementation. After the 3D cloud being integrated using cellular automata clouding modeling method, experimental results show that it has realistic effect with fast rendering speed on a common PC. The method in this paper is very suitable for the visual scene system in Shiphandling simulator.
机译:考虑到散射和吸收的光相互作用在物理上实现了一些简单性。在实施过程中使用基于航位推算的计算。实验结果表明,在通过蜂窝自动机云建模方法对3D云进行集成之后,该3D云在普通PC上具有逼真的效果和更快的渲染速度。该方法非常适合于船舶装卸模拟器中的视觉场景系统。

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