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Dead Reckoning Based Rendering of 3D Cloud for Shiphandling Simulator

机译:被思考的被重读的3d云层的渲染的theachingling模拟器的

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摘要

Light interaction considering scattering and absorbing is implemented with some simplicity physically. Dead reckoning based calculation is used during the implementation. After the 3D cloud being integrated using Cellular Automata clouding modeling method, experimental results show that it has realistic effect with fast rendering speed on a common PC. The method in this paper is very suitable for the visual scene system in Shiphandling Simulator.
机译:考虑散射和吸收的光相互作用在物理上具有一些简单性。在实现期间使用基于死的计算计算。在使用蜂窝自动机覆盖模型方法集成3D云之后,实验结果表明它具有在普通PC上快速渲染速度具有现实效果。本文中的方法非常适合于船舶制动模拟器中的视觉场景系统。

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