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A generic context model for uniform-reconstruction based SNR-scalable representations of residual texture signals

机译:基于统一重建的残余纹理信号的SNR可缩放表示的通用上下文模型

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SNR scalability involves refinement of residual texture information. The entropy coding of texture refinement information in the scalable video coding (SVC) extension of H.264/AVC relies on a simple statistical model that is tuned to an encoder-specific way of quantization for generating a single SNR layer on top of the backward compatible base layer. For SNR layers above the first layer, we demonstrate how and why the current model fails to properly reflect the statistics of texture refinement information. By analyzing the specific properties of the typical quantization process in SNR scalable coding of SVC, we are able to derive a generic modeling approach for coding of refinement symbols, independent of the specific choice of dead-zone parameters and classification rules. Experimental results show bit rate savings of around 5% relative to the total bit rate and averaged over a representative set of video sequences in a test scenario including up to three SNR layers.
机译:SNR可伸缩性涉及残余纹理信息的细化。 H.264 / AVC的可伸缩视频编码(SVC)扩展中的纹理细化信息的熵编码依赖于简单的统计模型,该模型已调整为特定于编码器的量化方式,以便在向后的顶部生成单个SNR层兼容的基础层。对于第一层之上的SNR层,我们演示了当前模型如何以及为什么无法正确反映纹理细化信息的统计信息。通过分析SVC的SNR可缩放编码中典型量化过程的特定属性,我们能够得出一种通用的建模方法,用于对精化符号进行编码,而与死区参数和分类规则的特定选择无关。实验结果表明,相对于总比特率,比特率节省了大约5%,并且在包括多达三个SNR层的测试场景中,在一组代表性的视频序列上平均得到了比特率节省。

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