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LEARNING AND USABILITY WITHIN A VIRTUALREALITY TRAINER FOR MEDICAL STUDENTS

机译:虚拟学生培训师中的学习和可用性

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Virtual reality (VR) offers the potential to train medical students on high-risksituations. The current study investigated VR training of medical students todiagnose and treat a patient avatar experiencing a serious head injury. The userinterface was investigated, including use of tools, comfort and VR locomotion,and found to be sufficiently high to warrant training within a medical curriculum.In addition, actual learning as a function of VR training was assessed bycomparing medical students' knowledge structures to an expert knowledgestructure before and after training. Students' knowledge structures became moresimilar to an expert's knowledge structure indicating that their conceptualunderstanding of core head-injury concepts increased as a result of VR training.The study was carried out under the auspices of Project TOUCH (TelehealthOutreach for Unified Community Health), a multi-year collaboration betweenThe University of Hawaii (UH) and The University of New Mexico (UNM).
机译:虚拟现实(VR)提供了对高风险医学生进行培训的潜力 情况。本研究调查了医学生的VR训练,以 诊断和治疗头部严重受伤的患者头像。用户 对界面进行了调查,包括工具的使用,舒适度和VR运动, 并且被发现足够高,可以在医学课程中进行培训。 此外,通过VR评估了实际学习与VR培训的关系 比较医学生的知识结构和专家知识 训练前后的结构。学生的知识结构更加丰富 类似于专家的知识结构,表明他们的概念 虚拟现实培训使人们对核心颅脑损伤概念的了解增加了。 该研究是在TOUCH项目(远程医疗)的主持下进行的。 统一社区健康推广),这是一项 夏威夷大学(UH)和新墨西哥大学(UNM)。

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