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Informal prototyping of continuous graphical interactions by demonstration

机译:通过演示进行连续图形交互的非正式原型

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Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. How-ever, continuous interactions, an important constituent of highly interactive interfaces, have not been well supported by previous tools. These interactions give continuous visual feedback, such as geometric changes of a graphical object, in response to continuous user input, such as the movement of a mouse. We built Monet, a sketch-based tool for proto-typing continuous interactions by demonstration. In Monet, designers can prototype continuous widgets and their states of interest using examples. They can also demonstrate com-pound behaviors involving multiple widgets by direct ma-nipulation. Monet allows continuous interactions to be eas-ily integrated with event-based, discrete interactions. Con-tinuous widgets can be embedded into storyboards and their states can condition or trigger storyboard transitions. Monet achieves these features by employing continuous function approximation and statistical classification techniques, without using any domain specific knowledge or assuming any application semantics. Informal feedback showed that Monet is a promising approach to enabling more complete tool support for early stage UI design.
机译:非正式的原型工具在促进用户界面的早期设计方面显示出巨大的潜力。但是,连续交互是高度交互性界面的重要组成部分,但以前的工具尚未得到很好的支持。这些交互响应于连续的用户输入(例如鼠标的移动)提供连续的视觉反馈,例如图形对象的几何变化。我们构建了Monet,这是一个基于草图的工具,用于通过演示对连续交互进行原型设计。在Monet中,设计人员可以使用示例对连续的小部件及其感兴趣的状态进行原型制作。他们还可以通过直接操作来演示涉及多个小部件的复合行为。 Monet允许将连续的交互轻松地与基于事件的离散交互集成在一起。可以将连续的小部件嵌入情节提要中,并且它们的状态可以调节或触发情节提要过渡。 Monet通过采用连续函数逼近和统计分类技术来实现这些功能,而无需使用任何特定领域的知识或采用任何应用程序语义。非正式反馈表明,Monet是一种有前途的方法,可以为早期UI设计提供更完整的工具支持。

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