The physical model and its real-time computing with gesture feedback interfaces provide powerful means for making new playable and musically interesting instrumental synthesis process. Bowed strings models can be designed and built with these tools. Like the real bow instruments, they present a great sensitivity of the gesture dynamics. Beyond the musical interest of these synthesis process, the tuning possibilities of the gesture interface and the general context of the modular simulation system provide new means for evaluating and understanding some of the complex gesture interaction features that characterize the bowing action.
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