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A MULTI-THREAD BASED TERRAIN VISUALIZATION ALGORITHM

机译:一种基于多线程的地形可视化算法

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Terrain visualization often needs to render very large datasets that are too big to fit into the main memory, thus presenting the problem of out-of-core terrain visualization. An effective strategy for out-of-core visualization is on-demand data loading, which involves dividing the dataset into small manageable patches that are paged in/out as needed. In this paper, we present an efficient multi-thread based asynchronous terrain visualization algorithm. The design focuses on the effective management of paging request queues and thread synchronization. The algorithm is particularly suitable for multiple-viewer based terrain visualization.
机译:地形可视化通常需要呈现非常大的数据集,这些数据集太大而无法容纳到主内存中,因此会出现核心外的地形可视化问题。按需加载数据是一种有效的核心外可视化策略,它涉及将数据集划分为可管理的小补丁,并根据需要进行分页输入/输出。在本文中,我们提出了一种有效的基于多线程的异步地形可视化算法。该设计着重于对寻呼请求队列和线程同步的有效管理。该算法特别适用于基于多查看器的地形可视化。

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