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A real-time terrain visualization algorithm using wavelet-based compression

机译:基于小波压缩的实时地形可视化算法

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We propose a real-time terrain visualization algorithm combined with wavelet-based compression. Our approach updates a surface mesh model in real time by using wavelet coefficients and height data decoded from a compressed bitstream. To achieve this, a new mesh approximation method using restricted quadtree triangulation is designed on the basis of wavelet coefficients representing surface complexity. Also, a wavelet-based compression having a multiresolution structure is introduced to handle large terrain data interactively. Simulation results demonstrate that the proposed algorithm is prospective for applications in a network environment where narrow bandwidth and low computational power are usually allowed.
机译:我们提出了结合基于小波的压缩的实时地形可视化算法。我们的方法通过使用小波系数和从压缩比特流中解码的高度数据来实时更新表面网格模型。为此,基于代表表面复杂性的小波系数,设计了一种使用受限四叉树三角剖分的新网格近似方法。而且,引入具有多分辨率结构的基于小波的压缩来交互地处理大地形数据。仿真结果表明,该算法在通常允许窄带宽和低计算能力的网络环境中具有应用前景。

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