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Multi-thread block terrain dynamic scheduling based on three-dimensional array and Sudoku

机译:基于三维数组和数独的多线程块地形动态调度

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摘要

With the increasing of the scale and resolution of terrains, graphic processing hardware meet the new challenges during the terrain rendering. To solve this problem, a dynamic scheduling algorithm based on the three-dimensional array and Sudoku is proposed in this paper. Mesh optimization and texture format conversion mode is utilized to reduce the terrain data size without quality reduction. Stratified block terrains can be then built corresponding to the three-dimensional array. Finally, these block terrains are loaded and unloaded dynamically based on Sudoku strategy according to the viewpoint position. Experimental results show that the efficiency of the proposed algorithm is significantly higher than six state-of-the-art algorithms. Consequently, our algorithm has the ability to load a great amount of terrain data with high performance in frame frequency, which achieves more fluid visual experience.
机译:随着地形的比例和分辨率的增加,图形处理硬件在地形渲染期间迎接了新的挑战。针对这一问题,提出了一种基于三维数组和数独的动态调度算法。网格优化和纹理格式转换模式用于减少地形数据大小而不会降低质量。然后可以建立对应于三维阵列的分层块地形。最后,根据数独策略根据视点位置动态地加载和卸载这些块状地形。实验结果表明,所提算法的效率明显高于六种最新算法。因此,我们的算法能够以帧频高性能加载大量地形数据,从而获得更多流畅的视觉体验。

著录项

  • 来源
    《Multimedia Tools and Applications》 |2018年第5期|5819-5835|共17页
  • 作者单位

    Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China;

    Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China;

    Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China;

    Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China;

    Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China;

    Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Dynamic scheduling; Block terrain; Terrain preprocessing; Sudoku;

    机译:动态调度;地块地形;地形预处理;数独;

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