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Designing an immersive environment for public use

机译:为公共使用设计沉浸式环境

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Bystander is a multi-user, immersive, interactive environment intended for public display in a museum or art gallery. It is designed to make available heritage collections in novel and culturally responsible ways. We use its development as a case study to examine the role played in that process by a range of tools and techniques from participatory design traditions. We describe how different tools were used within the design process, specifically: the ways in which the potential audience members were both included and represented; the prototypes that have been constructed as a way of envisioning how the final work might be experienced; and how these tools have been brought together in ongoing designing and evaluation. We close the paper with some reflections on the extension of participatory commitments into still-emerging areas of technology design that prioritise the design of spaces for human experience and reflective interaction.
机译:旁观者是一个多用户,沉浸式,互动环境,用于公开展示博物馆或艺术画廊。它旨在以小说和文化负责的方式提供遗产集合。我们将其开发作为案例研究,以检查该过程中的一系列工具和技术从参与式设计传统的工具和技术中扮演的作用。我们描述了在设计过程中使用了不同的工具,具体而言:潜在的受众成员所包括和代表的方式;已构建的原型是设想如何经历最终工作的方式;以及如何在持续的设计和评估中汇集这些工具。我们关闭了关于延伸参与性承诺的思考,以实现对人类经验的空间设计和反思互动的空间设计的静止新兴领域。

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