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Attention analysis in interactive software for children with autism

机译:自闭症儿童互动软件的注意分析

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This work is a part of an ongoing project that focuses on potential applications of an interactive system that helps children with autism. Autism is classified as a neurodevelopmental disorder that manifests itself in markedly abnormal social interaction, communication ability, patterns of interests, and patterns of behavior [1]. Children with autism are socially impaired and usually do not attend to the people around them. An interesting point which characterized children with autism is that they are unable to choose which event is more or less important. As a consequence they are often saturated because of too many stimuli and thus they adopt an extremely repetitive, unusual, self-injurious, or aggressive behaviour. Recently, a new trend of using human computer interface (HCI) technology and computer science in the treatment of autism has emerged [2, 3]. The platform we developed helps children with autism to focus their attention on a specific task. In this article, we only present the attention analysis system which is a part of a more general system that used a multi-agent architecture [4]. Each task proposed on our system fit to each child, is reproducible and evolutive following a specific scenario defined by the expert. This scenario takes into account age, ability, and degree of autism of each child. In order to focus a child's attention onto the relevant object, our system displays or plays specific stimulus; once again the specific stimulus is defined for each child. Symbol or sound represents an emotional and satisfaction value for the child. The major problem is to define the correct moment when the system has to (dis)play this signal. We tackle this problem by defining a robust measure of attention. This measure is defined by analyzing the gaze direction and the face orientation, and incorporating the child's specific profile. Following expert directives, our system helps children to categorize elementary perception (strong, smooth, quick, slow, big, small...). Our objective is that children re-use these classifications in others situations.
机译:这项工作是正在进行的项目的一部分,专注于互动系统的潜在应用,帮助儿童自闭症。自闭症被归类为神经发育障碍,以明显异常的社会互动,沟通能力,兴趣模式和行为模式表现出来,以及行为模式[1]。患有自闭症的儿童是社会受损的,通常不会参加周围的人。一个有趣的点,其特征在于自闭症的孩子是他们无法选择哪个事件或多或少重要。因此,由于刺激太多,因此它们往往饱和,因此它们采用极其重复,不寻常,自我伤害或侵略性的行为。最近,出现了一种新的使用人机界面(HCI)技术和计算机科学的新趋势[2,3]。我们开发的平台有助于闭锁的儿童将注意力集中在特定任务上。在本文中,我们只介绍了注意分析系统,该系统是使用多智能架构的更多常规系统的一部分[4]。在我们的系统上建议的每个任务适合每个孩子,是专家定义的特定场景之后的可重复性和演化。这种情况考虑了每个孩子的年龄,能力和自闭症程度。为了将孩子的注意力集中在相关对象上,我们的系统显示或播放特定的刺激;再次为每个孩子定义特定刺激。符号或声音代表了孩子的情感和满意度。主要问题是在系统必须(DIS)播放此信号时定义正确的时刻。我们通过定义强大的注意力来解决这个问题。通过分析凝视方向和面部方向来定义该措施,并结合孩子的具体型材。以下专家指令,我们的系统有助于儿童分类基本的感知(强大,光滑,快速,慢,大,小......)。我们的目标是孩子在其他情况下重新使用这些分类。

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