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Attention analysis in interactive software for children with autism

机译:孤独症儿童互动软件中的注意力分析

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This work is a part of an ongoing project that focuses on potential applications of an interactive system that helps children with autism. Autism is classified as a neurodevelopmental disorder that manifests itself in markedly abnormal social interaction, communication ability, patterns of interests, and patterns of behavior [1]. Children with autism are socially impaired and usually do not attend to the people around them. An interesting point which characterized children with autism is that they are unable to choose which event is more or less important. As a consequence they are often saturated because of too many stimuli and thus they adopt an extremely repetitive, unusual, self-injurious, or aggressive behaviour. Recently, a new trend of using human computer interface (HCI) technology and computer science in the treatment of autism has emerged [2, 3]. The platform we developed helps children with autism to focus their attention on a specific task. In this article, we only present the attention analysis system which is a part of a more general system that used a multi-agent architecture [4]. Each task proposed on our system fit to each child, is reproducible and evolutive following a specific scenario defined by the expert. This scenario takes into account age, ability, and degree of autism of each child. In order to focus a child's attention onto the relevant object, our system displays or plays specific stimulus; once again the specific stimulus is defined for each child. Symbol or sound represents an emotional and satisfaction value for the child. The major problem is to define the correct moment when the system has to (dis)play this signal. We tackle this problem by defining a robust measure of attention. This measure is defined by analyzing the gaze direction and the face orientation, and incorporating the child's specific profile. Following expert directives, our system helps children to categorize elementary perception (strong, smooth, quick, slow, big, small...). Our objective is that children re-use these classifications in others situations.
机译:这项工作是正在进行的项目的一部分,该项目侧重于帮助自闭症儿童的互动系统的潜在应用。自闭症被分类为一种神经发育障碍,表现为明显异常的社交互动,沟通能力,兴趣模式和行为模式[1]。自闭症儿童有社交障碍,通常不照顾周围的人。自闭症儿童的一个有趣观点是,他们无法选择或多或少重要的事件。结果,它们常常由于过多的刺激而饱和,因此它们采取了极其重复的,异常的,自残的或攻击性的行为。最近,出现了一种使用人机界面(HCI)技术和计算机科学治疗自闭症的新趋势[2,3]。我们开发的平台可帮助自闭症儿童将注意力集中在特定任务上。在本文中,我们仅介绍注意力分析系统,该系统是使用多代理体系结构的更通用系统的一部分[4]。我们的系统上建议的每个任务都适合每个孩子,并且根据专家定义的特定方案可重复且不断发展。这种情况考虑了每个孩子的年龄,能力和自闭症程度。为了将孩子的注意力集中在相关对象上,我们的系统显示或播放特定的刺激;再次为每个孩子定义了特定的刺激。符号或声音代表孩子的情感和满意度。主要问题是定义系统必须(播放)此信号时的正确时刻。我们通过定义强有力的关注度来解决此问题。通过分析注视方向和脸部朝向并结合孩子的特定轮廓来定义此度量。按照专家的指示,我们的系统可帮助孩子对基本感知进行分类(强,平滑,快,慢,大,小...)。我们的目标是让孩子们在其他情况下重用这些分类。

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