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AN INTERACTIVE VISUALIZATION ENVIRONMENT FOR CONSTRUCTION ENGINEERING EDUCATION

机译:建筑工程教育互动可视化环境

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The ability to visualize the built environment is a critical skill required by design and construction engineering students. Students in Civil and Architectural Engineering programs typically learn to analyze project designs and plan their construction by reviewing 2D CAD drawings and developing Critical Path Method (CPM) schedules. With recent advancements in computer display technology, it is now possible to place students within a large-scale, immersive projection display that allows them to experience and experiment with 3D, fullscale virtual prototypes of construction projects. This advanced visual communication can significantly improve the ability of students to comprehend, learn, and gain experience with reviewing designs for constructability and planning the construction of complex building and infrastructure projects. This paper presents the current status and vision for ongoing research into the implementation of advanced visualization technologies within the Construction Engineering and Management option in the Architectural Engineering Department at Penn State. The goal of our ongoing research is to improve engineering education in building and infrastructure design and construction through the use of interactive construction learning modules in an immersive virtual reality environment. The development of a Virtual Construction Simulator (VCS) is discussed which will allow students to immerse themselves into a 3D construction project, perform a detailed analysis of the design, and develop a plan for the construction process. The successful implementation of 4D Computer Aided Design (CAD) modeling (3D CAD with schedule time as the 4th dimension) in an undergraduate curriculum is presented with important lessons learned. The process for visualizing these 4D CAD models within a large immersive display system is also described. The results of this process yield useful experience in the development of a visualization facility and the implementation of 4D CAD in an immersive display system. These lessons along with the future learning module development are presented.
机译:可视化内部环境的能力是设计和建筑工程学生所需的关键技能。民用和建筑工程方案中的学生通常会学会通过审查2D CAD图纸和开发关键路径方法(CPM)时间表来分析项目设计并计划其建筑。随着计算机显示技术的最新进步,现在可以将学生放置在大规模的沉浸式投影显示中,使他们能够体验和实验3D,完整的建筑项目的全套虚拟原型。这种先进的视觉通信可以显着提高学生理解,学习和获得经验的能力,审查建设和规划复杂建筑和基础设施项目的建设。本文介绍了持续研究宾夕法尼亚州建筑工程部建筑工程和管理选择内的先进可视化技术的研究。我们正在进行的研究的目标是通过在沉浸式虚拟现实环境中使用交互式施工学习模块来改善建筑和基础设施设计和施工的工程教育。讨论了虚拟施工模拟器(VCS)的开发,允许学生将自己沉浸在3D建设项目中,对设计进行详细分析,并制定施工过程的计划。本科课程中的4D计算机辅助设计(CAD)建模(CAD)建模(CAD)建模(3D CAD与第4维的3D CAD)提出了重要的经验教训。还描述了用于可视化大沉浸式显示系统内的这些4D CAD模型的过程。该过程的结果产生了在沉浸式显示系统中开发可视化设施和4D CAD的实现的有用经验。这些课程随着未来的学习模块开发而出现。

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