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The roads not taken

机译:没有走的路

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DIS provides an intimate semi-annual forum for seriousreflection on the practice of designing interactive systems. Thisis a crucial time to refine our discipline and to figure out wherewe are headed. Two years ago, at the last DIS, we all had jobs, andwere riding high on the new economy. Things are different thisyear.>Twenty years ago, I was lucky to participate in introducing tothe world the Xerox Star, which established the standards for whatwe now call the graphical user interface, the "desktop" or"windows". You could argue that our sponsoring organization, theAssociation for Computing Machinery, Special Interest Group forComputer Human Interaction (ACM SIGCHI) has been focused for thepast twenty years on improving the usability of these graphicalcomputers as they have changed the way we all work andcommunicate.>Now, almost everyone has a "desktop" interface on their desktopor laptop but we are more likely to interact with a computer(including graphical user interfaces!) when we use the phone, checkthe calendar, take a picture or drive a car. Think about all theplaces we are confronted with selecting items from menus, ordealing with modes and arbitrary mappings. What happens whencomputers become "ubiquitous", "pervasive", "tangible" or"invisible"? Is there a new discipline of design, like architectureor industrial design, that spans the human and the technical,dealing with invention as well as implementation?>I like to call this new discipline "interaction design" andclaim that the interaction designer answers three questions:>HOW DO YOU DO?>HOW DO YOU FEEL?>HOW DO YOU KNOW?>We DO with either handles or buttons.>We FEEL either "hot" or "cool" (McLuhan's message).>We KNOW with maps or paths.>Our practice ranges from observation and invention to analysisand implementation. The goal is good mappings for controls anddisplays organized by appropriate modes or mental models fordifferent tasks. We try to create meaning through metaphorsandscenarios while understanding the breakdowns and ideals thatmotivate design.>At DIS2002 we present 14 exhibits, 30 papers and seven invitedsessions. My hope in having organized the invited sessions is thatwe can begin to tie down a definition of interaction design as anew discipline. Tuesday evening, the conference will be kicked-offby Bill Moggridge, an industrial designer who has transformed hispractice over the last 15 years to include what he calls"interaction design". For DIS, he will show some of his "interviewswith interaction designers".>Wednesday there are two panels on education. I consider GillianCrampton Smith, Pelle Ehn and John Maeda the leading educators of"interaction designers". Gillian is now in Italy, directing theInteraction Design Institute Ivrea. Pelle Elm teaches what he calls'the digital bauhaus' at Maim6 in Sweden. John Maeda teaches'aesthetics and computing' at the MIT Media Lab.>Joy Mountford has put together a panel of former and currentstudents who have beeninfluenced by the 'design competitions' shestarted at Apple and continued at Interval Research. All of thesedesigners have become more 'interdisciplinary' by learning to workwith interdisciplinary teams.>Thursday, two panels are planned as an opportunity to reflect oncurrent design practice. Ben Fry, a PhD candidate at the MIT MediaLab, will bring his perspectives as a young interaction designer toexamine the exhibits. Later in the day, Nico Macdonald will bringhis perspectives as a journalist to give us a preview of ourevening tour of London design offices.>Friday we hear from two of the most provocative and thoughtfulinteraction designers. Fiona Raby and Anthony Dunne, researchfellows at the Royal College of Art, explore the relationship ofindustrial design, architecture and electronic media. Finally,Friday afternoon, Tom Moran, one of the pioneers of HCI at Xeroxbut now at IBM, will reflect on the impossibility of 'design'whenthe essence of interaction is 'adaptation'.>We are all engagedin 'everyday design'.>I hope that after DIS2002, you wilt all consider yourselves'interaction designers' and continue to develop a common set ofissues and answers that may serve to tie us together as areflective practice.
机译:DIS提供了一个半年度的私密论坛,以认真反思交互式系统的设计实践。这是完善我们的纪律并弄清我们前进方向的关键时刻。两年前,在上一个DIS上,我们都有工作,并且在新经济中处于高潮。今年,情况有所不同。

二十年前,我很幸运地参加了向世界介绍Xerox Star的活动,该活动为现在称为图形用户界面的“桌面”或“窗口”建立了标准。 。您可能会争辩说,过去二十年来,我们的赞助机构计算机技术协会,计算机人机交互特殊兴趣小组(ACM SIGCHI)一直致力于改善这些图形计算机的可用性,因为它们已经改变了我们所有人的工作和交流方式。

我喜欢将此新学科称为“交互设计”,并声称交互设计师回答三个问题:

您如何做?

您感觉如何?

您如何知道?

我们可以使用手柄或按钮。

我们感觉是“热”还是“凉”(麦克卢汉的信息)。

我们了解地图或路径。

我们的业务范围从观察,发明到分析和实施。目标是针对不同任务通过适当的模式或思维模型组织的控件和显示的良好映射。我们试图通过隐喻和场景来创造意义,同时理解激励设计的细微之处和理想。

在DIS2002上,我们展示了14个展品,30篇论文和7个受邀研讨会。我希望组织邀请的会议的希望是,我们可以开始将交互设计的定义束缚为一门新学科。周二晚上,大会将由工业设计师Bill Moggridge主持开幕,Bill Moggridge在过去的15年中改变了他的实践方式,加入了他所谓的“交互设计”。对于DIS,他将展示他的一些“与交互设计师的访谈”。

星期三,有两个关于教育的小组讨论。我认为GillianCrampton Smith,Pelle Ehn和John Maeda是“交互设计师”的主要教育者。 Gillian现在在意大利,领导Ivrea互动设计学院。佩尔·埃尔姆(Pelle Elm)在瑞典的Maim6教授所谓的“数字包豪斯”。约翰·前田(John Maeda)在麻省理工学院媒体实验室(MIT Media Lab)教授“美学与计算机”。通过学习与跨学科团队的合作,所有这些设计人员都变得更加“跨学科”。

周四,计划安排两个小组来反映当前的设计实践。麻省理工学院媒体实验室的博士学位候选人本·弗莱(Ben Fry)将以他作为年轻的交互设计师的观点来考察展品。当天晚些时候,尼科·麦克唐纳(Nico Macdonald)将以他的记者身份发表他的观点,以使我们预览我们在伦敦设计办公室的夜晚之旅。

星期五,我们听到了两位最具挑衅性和深思熟虑的交互设计师的信息。皇家艺术学院的研究员Fiona Raby和Anthony Dunne探索了工业设计,建筑和电子媒体之间的关系。最后,星期五下午,Xerox的人机交互技术的先驱之一汤姆·莫兰(Tom Moran)现在就在IBM,他将思考“设计”的可能性,而交互的本质是“适应”。

我们都参与了'

我希望在DIS2002之后,大家都将自己视为“交互设计师”,并继续提出一套共同的问题和答案,可以将我们作为折衷的实践联系在一起。

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