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The Metaverse

机译:雌老为

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摘要

Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses and have had relatively little impact on human-computer interaction or user-to-user communication/collaboration models. Before large-scale deployment and adoption of these technologies can occur, some key technical issues must be resolved. We address these issues in the design of the Metaverse. In particular, the Metaverse system supports automatic self-calibration of an arbitrary number of projectors, thereby simplifying system's setup and maintenance. The Metaverse also supports novel communication models that enhance the scalability of the system and facilitate collaboration between Metaverse portals. Finally, we describe a prototype implementation of the Metaverse.
机译:基于沉浸式投影的显示环境稳步增长。然而,这些系统在大多数情况下被限制在实验室或其他专用用途中,并且对人机交互或用户到用户通信/协作模型的影响相对较小。在大规模部署和采用这些技术之前,必须解决一些关键的技术问题。我们在 Metaverse 的设计中解决了这些问题。特别地,MetaVerse系统支持自动校准任意数量的投影仪,从而简化系统的设置和维护。 MetaVerse还支持新颖的通信模型,可以增强系统的可扩展性,并促进MetaVersoral之间的协作。最后,我们描述了MetaVerse的原型实施。

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