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Interactive Storytelling: People, Stories, and Games

机译:交互式讲故事:人物,故事和游戏

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摘要

Storytelling, people, computers, and digital communications are becoming increasingly interwoven. The idea of using procedural techniques to involve people in stories is enormously attractive, yet actually finding a way to create interactive fiction that achieves both artistic and commercial success remains elusive. In this short paper I will briefly discuss a few of the relevant issues for designing interactive fiction. I discuss the need for story structure, and the difficulties of asking people not trained in acting to become improvisational actors. I then present an idea called the story contract that describes some important traits of successful fictive experiences. Finally, I discuss some of the inherently contradictory needs of stories and games.
机译:讲故事,人,计算机和数字通信之间的交织越来越紧密。使用程序技术使人们参与故事的想法非常吸引人,但实际上找到一种创造互动式小说的方式的同时实现了艺术和商业上的成功仍然是可望而不可及的。在这篇简短的文章中,我将简要讨论一些设计交互式小说的相关问题。我讨论了故事结构的必要性,以及让未受过训练的即兴表演的人请来的困难。然后,我提出一个称为故事合同的想法,该想法描述了成功的虚拟体验的一些重要特征。最后,我讨论了一些故事和游戏内在矛盾的需求。

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