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An Client/Server Based Distributed Parallel Approach for Achiiving Real-Time Complex Scene Rendering

机译:基于客户端/服务器的分布式并行方法,用于实现实时复杂场景渲染

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An approach of constructiong real-time terrain scene simulation environment based on Client/Server network is presented in this paper. Both the system model and the corresponding dynamic data partition and schedule strategy are discussed. Sepcific analysis ablut our 1+8+16 strategy is also given. With this method, the real-time scene navigation can be achieved with virtual realism, Its success during the development of the multi-weapons aerial defense system (MWADS) proves its efficiency. Our idea can also be popularized to HPC.
机译:提出了一种基于Client / Server网络的实时地形场景仿真环境的构建方法。讨论了系统模型以及相应的动态数据分区和调度策略。还给出了单独的分析,以简化我们的1 + 8 + 16策略。通过这种方法,虚拟现实可以实现实时的场景导航,其在多武器防空系统(MWADS)开发过程中的成功证明了其效率。我们的想法也可以推广到HPC。

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