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Virtual personal service assistants

机译:虚拟个人服务助手

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摘要

Over the last years there has been a growing consensus that new generation interfaces turn their focus on the human element by enriching an Affective dimension. Affective generation of autonomous agent behaviour aspires to give computer interfaces emotional states that relate and take into account user as well as system environment considerations. Internally, through computational models of artificial hearts (emotion and personality), and externally through believable multi-modal expression augmented with quasi-human characteristics. Computational models of affect are addressing problems of how agents arrive at a given affective state. Much of this work is targeting the entertainment environment and generally does not address the requirements of multi-agent systems, where behaviour is dynamically changing based on agent goals as well as the shared data and knowledge. This paper discusses one of the requirements for real-time realisation of Personal Service Assistant interface characters.

We describe an approach to enabling the computational perception required for the automated generation of affective behaviour in multi-agent real-time environments. This uses a current agent communication language so as they not only convey the semantic content of knowledge exchange but also they can communicate affective attitudes about the shared knowledge.

机译:

在过去的几年中,越来越多的共识是,新一代接口通过丰富 Affective 维度而将其重点放在人为因素上。情感产生的自主代理行为渴望为计算机接口提供情感状态,这些状态与用户以及系统环境相关并已考虑在内。在内部,通过人造心脏(情感和个性)的计算模型,在外部,通过具有准人类特征的可信的多模式表达。情感的计算模型正在解决代理如何到达给定情感状态的问题。这项工作的大部分都针对娱乐环境,通常不能满足多代理系统的要求,在多代理系统中,行为是根据代理目标以及共享数据和知识而动态变化的。本文讨论了实时实现Personal Service Assistant接口字符的要求之一。

我们描述了一种在多主体实时环境中实现自动生成情感行为所需的计算感知的方法。它使用当前的代理通信语言,这样他们不仅可以传达知识交换的语义内容,而且可以传达对共享知识的情感态度。

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