首页> 外文会议>Eurographics workshop on rendering techniques >Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions
【24h】

Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions

机译:具有双向纹理功能的高效渲染宏观几何表面结构

获取原文

摘要

Fast and realistic rendering of textures, characterised by a pronounced geometry, such as for example wickerwork, rattan or beach pebbles, is still a difficult and challenging problem in computer graphics. These effects can neither be simulated with 2D texture mapping nor with bump mapping. Direct geometric models or "volumetric" texturing approaches often become inevitable. All of them, however, imply excessive computational requirements. In this paper, the concept of bi-directional texture function (BTF) is introduced. A BTF permits a realistic simulation of the above mentioned effects at very low computational cost. Principles generally applied at microscale in the case of BRDFs are transposed at larger geometric scale. This allows us a direct generalisation of texture mapping and leads to many visual simulations beyond the possibilities of usual "fast" texturing techniques.
机译:在计算机图形学中,快速且逼真的纹理渲染具有明显的几何特征,例如柳条,藤条或沙滩卵石,仍然是一个困难且具有挑战性的问题。这些效果既不能使用2D纹理映射也不能使用凹凸映射来模拟。直接几何模型或“体积”纹理化方法通常变得不可避免。但是,所有这些都暗示了过多的计算需求。本文介绍了双向纹理函数(BTF)的概念。 BTF允许以非常低的计算成本对上述效果进行实际仿真。在BRDF的情况下,通常在微观尺度上应用的原理会以较大的几何尺度转置。这使我们可以直接概括纹理映射,并导致许多可视化模拟,而超出了通常的“快速”纹理化技术的可能性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号