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Impact of Terrain Resolution on Analytic Modeling of Individual Soldier Target Detection

机译:地形分辨率对单兵目标检测分析模型的影响

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During the last ten years analytic individual combatant modeling and simulation users have continuously demanded higher and higher resolution terrain databases. Tremendous resources have been dedicated to constructing a limited number of these higher resolution terrain databases. The time and investment associated with developing and using these databases in both visual and Computer Generated Forces (CGF) applications has caused a number of managers to question the need for terrain databases of this resolution.In connection with a parametric analysis of the effects of individual combatant signature reduction, a comparison was conducted of the impacts on simulation execution and results for 2 different resolution terrain databases for the same geographical area. Both terrain databases were version 5 Compact Terrain Database (CTDB). The combat scenario involved an overcast starlight battle between 2 attacking infantry squads and 1 or 2 defending squads. The simulated combat took place over a 160 meter range and lasted 6 minutes. One terrain database had a spatial resolution of 10 meters while the other terrain database had a spatial resolution of 110 meters (DTED Level 1).The metrics that served as the basis for the comparison were numbers of line of sights (LOS) that existed, the number of targets detected and the time to complete a simulation iteration. Additional data about shots fired, targets hit, casualties inflicted were also collected but not analyzed for this comparison.The simulation that was used for the comparison was the Integrated Unit Simulation System (IUSS), a Windows95/NT based engineering level simulation designed to support individual combatant trade off analyses. 60 simulation iterations were executed for each attacking versus defending combination. A 266MHz Pentium Pro computer was used to execute the simulation.The comparison found that while the higher resolution terrain database requires a significantly longer period to complete the 60 replications, 5 hours versus 45 minutes, there was minimal difference in the percent of targets detected, .4% versus .5%. There was an increase in the average number of LOS that existed in the higher resolution terrain databases when compared to the lower resolution terrain databases, 3630 versus 2859.More detailed comparisons of this type are planned. These comparisons will look at different geographical locations and seek to isolate the factors that have the greatest impact on the simulation outcomes.
机译:在过去的十年中,分析性的个人战斗人员建模和模拟用户不断需求越来越高的地形数据库。大量资源专用于构建数量有限的这些高分辨率地形数据库。与在视觉和计算机生成的部队(CGF)应用程序中开发和使用这些数据库相关的时间和投资使许多管理人员质疑对这种分辨率的地形数据库的需求。 在对单个战斗人员签名减少的影响进行参数分析时,对相同地理区域的两个不同分辨率的地形数据库对模拟执行的影响和结果进行了比较。两个地形数据库均为版本5紧凑地形数据库(CTDB)。战斗场景涉及2个进攻步兵小队和1或2个防守小队之间的阴暗星光战。模拟战斗在160米范围内进行,持续了6分钟。一个地形数据库的空间分辨率为10米,而另一个地形数据库的空间分辨率为110米(DTED 1级)。 作为比较基础的度量标准是存在的视线(LOS)数量,检测到的目标数量以及完成模拟迭代的时间。还收集了有关开枪,命中目标,造成人员伤亡的其他数据,但没有对此比较进行分析。 用于比较的模拟是集成单元模拟系统(IUSS),这是一种基于Windows95 / NT的工程水平模拟,旨在支持个人战斗人员的权衡分析。每种进攻与防守组合都进行了60次模拟迭代。使用266MHz Pentium Pro计算机执行模拟。 比较发现,尽管更高分辨率的地形数据库需要很长的时间才能完成60次复制(5小时对45分钟),但检测到的目标百分比差异却很小,仅为0.4%与0.5%。与较低分辨率的地形数据库相比,高分辨率的地形数据库中存在的LOS平均数量有所增加,分别为3630和2859。 计划对此类型进行更详细的比较。这些比较将针对不同的地理位置,并寻求隔离对模拟结果影响最大的因素。

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