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A Modified GOMS Cognitive Task Analysis Technique for Creating Computational Models of Adversary Behavior

机译:用于创建对手行为计算模型的改进的GOMS认知任务分析技术

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As a result of recent research in cognitive science, the GOMS cognitive task analysis technique has evolved to yield computational models of behavior for many human systems interaction tasks. The types of tasks to which the technique has typically been applied are hierarchical, serial and rather static. The technique produces sets of production rules executable by a production system. Execution of production system models developed as a result of a GOMS task analysis, therefore, follow a rigid flow of control through a defined hierarchy of subgoals. The behavior of such models does not allow for a shift in attention or transfer of control to other subgoals out of the hierarchy during execution. Such models work well for tasks which are rigidly serial in nature and static, in the sense that any change in the task environment is the result of responses made by a single agent.Dynamic task environments, on the other hand, are highly interactive in that the task environment changes not only in response to a single agent but also as a result of the responses of multiple agents and or dynamic physical forces. Such dynamic environments are characteristic of tactical situations and the performance of tactical tasks. Consequently, for modeling adversary behavior for execution in tactical simulation scenarios, the current GOMS approach can not be applied.This paper presents a cognitive task analysis technique that capitalizes upon the systematicity and naturalness of conducting a GOMS task analysis yet introduces modifications to this analysis. These modifications accommodate its application to the analysis and modeling of dynamic tasks with many interacting agents. An example of the knowledge structures produced for computer execution as embodied in a production system architecture is also presented.
机译:作为认知科学方面最新研究的结果,GOMS认知任务分析技术已发展为可为许多人系统交互任务提供行为的计算模型。通常已应用该技术的任务类型是分层,串行和相当静态的。该技术产生可由生产系统执行的生产规则集。因此,由于GOMS任务分析而开发的生产系统模型的执行遵循通过定义的子目标层次结构的严格控制流。这种模型的行为不允许在执行过程中将注意力转移或将控制权转移到层次结构之外的其他子目标。从本质上讲,任务环境中的任何更改都是由单个代理做出响应的结果,这样的模型对于本质上是严格串行且静态的任务非常适用。 另一方面,动态任务环境是高度交互的,因为任务环境不仅响应于单个代理而改变,而且由于多个代理和/或动态物理力的响应而改变。这种动态环境是战术情况和战术任务执行的特征。因此,对于为在战术仿真场景中执行而建模的敌手行为建模,当前的GOMS方法无法应用。 本文提出了一种认知任务分析技术,该技术利用了执行GOMS任务分析的系统性和自然性,并对这种分析进行了修改。这些修改使其适用于具有许多交互代理的动态任务的分析和建模。还介绍了生产系统体系结构中体现的为计算机执行而生产的知识结构的示例。

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