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A Modified GOMS Cognitive Task Analysis Technique for Creating Computational Models of Adversary Behavior

机译:一种改进的Goms认知任务分析技术,用于创建对手行为计算模型

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As a result of recent research in cognitive science, the GOMS cognitive task analysis technique has evolved to yield computational models of behavior for many human systems interaction tasks. The types of tasks to which the technique has typically been applied are hierarchical, serial and rather static. The technique produces sets of production rules executable by a production system. Execution of production system models developed as a result of a GOMS task analysis, therefore, follow a rigid flow of control through a defined hierarchy of subgoals. The behavior of such models does not allow for a shift in attention or transfer of control to other subgoals out of the hierarchy during execution. Such models work well for tasks which are rigidly serial in nature and static, in the sense that any change in the task environment is the result of responses made by a single agent. Dynamic task environments, on the other hand, are highly interactive in that the task environment changes not only in response to a single agent but also as a result of the responses of multiple agents and or dynamic physical forces. Such dynamic environments are characteristic of tactical situations and the performance of tactical tasks. Consequently, for modeling adversary behavior for execution in tactical simulation scenarios, the current GOMS approach can not be applied. This paper presents a cognitive task analysis technique that capitalizes upon the systematicity and naturalness of conducting a GOMS task analysis yet introduces modifications to this analysis. These modifications accommodate its application to the analysis and modeling of dynamic tasks with many interacting agents. An example of the knowledge structures produced for computer execution as embodied in a production system architecture is also presented.
机译:由于最近的认知科学研究,Goms认知任务分析技术已经发展,从而产生了许多人类系统交互任务的行为的计算模型。应用程序通常已应用的任务类型是分层,串行和相当静态的。该技术产生由生产系统可执行的生产规则集。因此,由于GOMS任务分析,开发的生产系统模型的执行遵循通过定义的子站的层次结构进行刚性控制流程。这种模型的行为不允许在执行期间将注意力转移或将控制转移到其他子站点。此类模型适用于性质上刚性串行的任务以及静态的任务,从某种意义上是任务环境的任何变化是单个代理所做的响应结果。另一方面,动态任务环境是高度交互的,因为任务环境不仅响应于单个代理而变化,而且由于多个代理和动态物理力的响应而变化。这种动态环境是战术情况的特征和战术任务的性能。因此,对于在战术模拟场景中执行执行的对抗行为,无法应用当前的GOM方法。本文介绍了一种认知任务分析技术,可以利用进行GOMS任务分析的系统性和自然性,介绍了对该分析的修改。这些修改可容纳其应用于具有许多交互代理的动态任务的分析和建模。还提出了如生产系统架构中体现的计算机执行所产生的知识结构的示例。

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