Despite enormous technological progress in the field of computer games, game design is still an area that is largely a guessing game. Game designers try to estimate user preferences when it comes to the story, structure, playability and other factors that constitute a game. No formal methods are applied so far to support the game design. As the first step towards addressing these issues, this project attempts to develop a self-reporting instrument for measuring the enjoyment of computer game play. The paper presents the review of relevant theories and describes the development process of this instrument.
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