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Instrument Development for Measuring Computer Game Play Enjoyment

机译:仪器开发测量电脑游戏享受享受

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摘要

Despite enormous technological progress in the field of computer games, game design is still an area that is largely a guessing game. Game designers try to estimate user preferences when it comes to the story, structure, playability and other factors that constitute a game. No formal methods are applied so far to support the game design. As the first step towards addressing these issues, this project attempts to develop a self-reporting instrument for measuring the enjoyment of computer game play. The paper presents the review of relevant theories and describes the development process of this instrument.
机译:尽管在电脑游戏领域具有巨大的技术进步,但游戏设计仍然是一个主要是猜测游戏的区域。游戏设计师试图在涉及构成游戏的故事,结构,可玩性和其他因素时估算用户偏好。迄今未应用正式方法以支持游戏设计。作为解决这些问题的第一步,该项目试图开发一种用于测量计算机游戏娱乐的自我报告仪器。本文提出了相关理论的审查,并描述了该仪器的开发过程。

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