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首页> 外文期刊>Computers in Human Behavior >Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment
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Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment

机译:与计算机控制的对手和人类控制的对手玩在线游戏:对存在,流动和娱乐的影响

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摘要

The purpose of this study was to examine whether playing online games against other users leads to different experiences in comparison with playing against computer-controlled opponents. Thereby, a one-factorial multivariate design was used (computer-controlled vs. human-controlled opponent). Dependent variables were the participants' feelings of presence and flow. Additionally, the amount of enjoyment was measured. The findings indicate that the type of opponent influences playing experiences: participants who played against a human-controlled opponent reported more experiences of presence, flow, and enjoyment, whereby the strongest effect refers to the experience of presence. Furthermore, strong relations between presence, flow, and enjoyment were observed. Further analyzes suggest that flow mediates the relationship between presence and enjoyment.
机译:这项研究的目的是检验与与计算机控制的对手玩游戏相比,与其他用户玩在线游戏是否会带来不同的体验。因此,使用了一因素多变量设计(计算机控制与人为控制的对手)。因变量是参与者的存在感和流动感。另外,测量了享受的程度。研究结果表明,对手的类型会影响比赛体验:与人类控制的对手比赛的参与者报告了更多的在场,流动和娱乐体验,其中最强烈的影响是在场体验。此外,观察到存在,流动和享受之间的紧密关系。进一步的分析表明,流动介导了存在与享受之间的关系。

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