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A Model of Strategy for the Game of Go Using Abstraction Mechanisms

机译:使用抽象机制的围棋游戏策略模型

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While Chess programs are almost at the level of top world players, Go programs have yet to reach the beginner's one. Particularities of Go make it unsuitable for the arborescent approaches applied to Chess. The very large branching factor (200 to 350 possible moves), the length of the games (250 moves), and the difficulty to conceive global functions of evaluation adapted to it, are sufficient to explain the weak level of Go programs. Moreover, they totally lack the strategic dimension that is essential and crucial to the reasoning of the human player. Our work presents a new approach by using the possibility of abstraction to model the elementary strategy of Go. We have modeled, and implemented in the GOBELIN system, strategic mechanisms and basic concepts of Go. To this end, we have used mechanisms of abstraction that permit the search of a solution (a plan) in a simplified (abstracted) domain. This mehtod allows us not only to avoid combinatorial crash, but also to provide the system with a reasoning level higher than the tactical one and a strategic coherent behavior close to, yet humbly, what the Go players name the global sense.
机译:虽然国际象棋程序几乎处于世界顶尖水平,但围棋程序尚未达到初学者的水平。 Go的特殊性使其不适合应用于国际象棋的树状方法。很大的分支因数(200到350个可能的动作),游戏的时间(250个动作)以及难以构想适应它的全局评估功能的困难足以说明Go程序的弱点。而且,它们完全缺乏对人类行为者的推理至关重要且至关重要的战略维度。我们的工作通过使用抽象的可能性为Go的基本策略建模提供了一种新方法。我们已经在GoBELIN系统中建模并实施了Go的战略机制和基本概念。为此,我们使用了抽象机制,该机制允许在简化(抽象)域中搜索解决方案(计划)。这种方法使我们不仅可以避免组合崩溃,而且还可以为系统提供比战术更高的推理水平,以及接近但虚心的Go玩家所称的全球意义的战略连贯行为。

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