Surface reflections of an environment can be rendered in real time if hardware calculates an unnormalized reflection vector at each pixel. Conventional perspective-correct texture hardware can then be leveraged to draw high-quality reflections of an environment or specular highlights in real time. This fully accommodates area light sources, allows a local viewer to move interactively, and is especially well suited to the inspection of surface orientation and curvature. By emphasizing the richness of the incoming illumination rather than physical surface properties, it represents a new direction for real-time shading hardware.
机译:基于对偶矢量和螺旋理论的参数定义曲面的变换和法向矢量计算:在phong阴影模型中的应用
机译:基于新发现的广义反射和折射矢量定律,对球面反射和折射进行了详尽的研究
机译:通过向量的等角插值来更快地着色
机译:使用反射向量设计的强大控制器的硬件实现
机译:用于可重配置硬件的统一浮点矢量协处理器
机译:纳皮尔草的阴影减少了肯尼亚西部高地自然栖息地的疟疾媒介幼虫
机译:光伏电池板阵列的MPPT,使用IPSM具有局部遮阳,在仿真中的实施中的实现如硬件
机译:一种航天器热分析方法,包括漫反射灰色表面之间的所有多次反射和阴影