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Reflection vector shading hardware

机译:反射矢量着色硬件

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摘要

Surface reflections of an environment can be rendered in real time if hardware calculates an unnormalized reflection vector at each pixel. Conventional perspective-correct texture hardware can then be leveraged to draw high-quality reflections of an environment or specular highlights in real time. This fully accommodates area light sources, allows a local viewer to move interactively, and is especially well suited to the inspection of surface orientation and curvature. By emphasizing the richness of the incoming illumination rather than physical surface properties, it represents a new direction for real-time shading hardware.

机译:如果硬件在每个像素处计算未归一化的反射矢量,则可以实时渲染环境的表面反射。然后可以利用常规的透视校正纹理硬件实时绘制环境或镜面高光的高质量反射。这完全可以容纳面光源,允许本地观察者进行交互式移动,特别适合检查表面方向和曲率。通过强调入射照明的丰富性而不是物理表面属性,它代表了实时着色硬件的新方向。

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