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Energy-efficient resource allocation in cognitive D2D communications: A game-theoretical and matching approach

机译:认知D2D通信中的节能资源配置:一种游戏理论和匹配方法

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Encrgy-cfflcicncy (EE) is critical for cognitivo dcvicc-to-dcvicc (D2D) communications due to limited battery capacity of user equipments (UEs) and hash quality of service (QoS) requirements. In this paper, we address the EE optimization problem by proposing a game theory and matching based resource allocation algorithm. Noncooperative game is adopted to analyze the interactions among UEs and establish mutual preferences, both of which vary dynamically with channel states and interference levels. We then employs the Gale-Shapley (GS) algorithm to match D2D pairs with cellular UEs (CUs), which is proved to be stable and weak Pareto optimal. We also extend the algorithm to address scalability issues in large-scale networks by introducing some tie-breaking and preference deletion rules. Simulation results demonstrate that the proposed algorithm achieves significant EE performance and UE satisfaction gains compared to heuristic algorithms.
机译:由于用户设备(UE)和散列服务质量(QoS)要求,COGGITIVO DCVICC-to-DCVICC(D2D)通信对COGNITIVO DCVICC-TCVICC(D2D)通信至关重要。在本文中,通过提出基于博弈论和基于匹配的资源分配算法来解决EE优化问题。采用非支持性游戏来分析UE之间的相互作用并建立相互偏好,两者都随着信道状态和干扰水平而变化。然后,我们采用了大血管(GS)算法将D2D对与蜂窝UE(CU)匹配,这被证明是稳定且Pareto的稳定性。我们还将算法扩展到通过引入一些绑定和偏好删除规则来解决大规模网络中的可扩展性问题。模拟结果表明,与启发式算法相比,该算法实现了显着的EE性能和UE满意度。

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