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Interactive Motion Control of Deformable Objects Using Localized Optimal Control

机译:使用局部最优控制的可变形物体的交互式运动控制

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In this paper we present a novel interactive method and interface techniques for controlling the behavior of physically-based simulation of deformable objects. The goal of our research is to provide users an ability to control the motion which appears physically correct, preserves the moving pattern of the original motion, and satisfies goals for a deformable object. In our approach, a user can select any part of the deformable structure, called control points, and can define target poses by moving control points. A user also can define target poses then our system automatically generates the motion path to achieve the target pose. With this technique patient specific organ simulation can be achieved by using a stream of image data. A series of sectional images can be the target poses. The optimal path generator computes the required control parameters that steer the intended node to the desired goal position while preserving the moving pattern of the original motion. It guarantees that the edited motion is physically conforming and natural.
机译:在本文中,我们提出了一种新颖的交互式方法和界面技术,用于控制基于物理的可变形对象的仿真行为。我们研究的目标是向用户提供一种控制运动的能力,该运动看起来物理上正确,可以保留原始运动的运动模式,并满足可变形对象的目标。在我们的方法中,用户可以选择可变形结构的任何部分,称为控制点,并可以通过移动控制点来定义目标姿势。用户还可以定义目标姿势,然后我们的系统会自动生成运动路径以实现目标姿势。使用这种技术,可以通过使用图像数据流来实现患者特定器官的仿真。一系列截面图像可以是目标姿势。最佳路径生成器计算所需的控制参数,以将预期的节点引导到所需的目标位置,同时保留原始运动的移动模式。它保证了编辑后的动作在物理上是顺应自然的。

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