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Monopoly and oligopoly led by an invisible hand

机译:一只无形的手领导着垄断和寡头

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A simple virtual market economy is simulated, and the emergence of monopoly or oligopoly as a result of competition is shown, which traditional microeconomics fails to explain because it essentially lacks a dynamical structure. The model contains many consumers and producers, who are boundedly rational in the sense that they face the information limit and cannot calculate the optimum consumption or production. Therefore, they behave habitually or adaptively. Only a single commodity is produced and purchased, but there is the product differentiation that is described in the form of a consumer's habituation. A consumer has her favorite product and she always compares its price with a price of another product. She purchases her favorite commodity unless its price is too much higher than another's. A producer produces and sets a price on commodities so as to chase higher profit, not to maximize them. This profit-chasing behavior is described with the aid of the hill-climbing method: a producer revises his production and price to the direction where profit becomes higher. Monopoly or oligopoly emerges according to two key parameters, i.e., the robustness of the consumer's habit and the inertia of the producer's revision.
机译:模拟了一个简单的虚拟市场经济,并显示了由于竞争导致的垄断或寡头的出现,传统微观经济学无法解释这一点,因为它本质上缺乏动态结构。该模型包含许多消费者和生产者,他们在面对信息限制且无法计算最佳消费或生产的意义上是有限理性的。因此,他们习惯性地或适应性地表现。仅生产和购买一种商品,但是存在以消费者习惯习惯形式描述的产品差异。消费者拥有她最喜欢的产品,并且她总是将其价格与另一种产品的价格进行比较。她购买自己喜欢的商品,除非商品的价格比其他商品的价格高得多。生产者为商品生产并设定价格,以追求更高的利润,而不是最大化它们。这种追逐利润的行为是通过爬山方法来描述的:生产者将其生产和价格修正为利润增加的方向。垄断或寡头垄断是根据两个关键参数出现的,即消费者习惯的稳健性和生产者修正的惯性。

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