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Ontology-driven Generation of 3D Animations for Training and Maintenance

机译:本体驱动的用于培训和维护的3D动画生成

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3D Computer-based animations are nowadays used for training purposes in a wide range of industrial applications like assembly, maintenance and operations. Authoring them is usually a time consuming task, demanded to professional 3D designers, who need at first a good understanding of the involved entities and actions in order to create customized animations. The proposed methodology deals with the use of an ontology in order to filter and understand generic natural language training requests. Once identified the proper actors and actions, they are associated to the corresponding models and movements to be performed in the virtual environment and translated in a 3D graphics format template. The result is a customized animation, which can be created by a non-expert designer and then visualized by the worker on site. The role of the ontology is to reduce the overall complexity of the animation authoring process by assuring the necessary comprehension of the training requests as well as reusability and extensibility of the structure of both modeled objects and of animations驴 components in different fields of knowledge.
机译:如今,基于3D计算机的动画被用于培训目的,用于各种工业应用,例如组装,维护和操作。创作它们通常是一项耗时的任务,这是专业3D设计师所要求的,他们首先需要对所涉及的实体和动作有很好的了解,才能创建定制的动画。所提出的方法论涉及本体的使用,以便过滤和理解通用自然语言训练请求。一旦确定了适当的角色和动作,它们就会与要在虚拟环境中执行的相应模型和动作相关联,并转换为3D图形格式模板。结果是一个定制的动画,可以由非专业设计师创建,然后由现场工作人员可视化。本体的作用是通过确保对训练请求的必要理解以及在不同知识领域的建模对象和动画驴组件的结构的可重用性和可扩展性,来降低动画创作过程的总体复杂性。

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