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Analysis of correspondences between real and virtual worlds in general public applications

机译:通用应用程序中现实世界与虚拟世界之间的对应关系分析

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Using a mix of wireless telecommunication, digital audiovisuals and the Internet, the digital entertainments have evolved to a new form of interaction based on mobile ubiquitous computing and mixed reality. Our work is devoted to the application using both reality and virtuality in a complex mixed mode. Our research goal is to highlight constructive schemes (interfaces, narrative structure...) which can be used in the design of interactive media production. This paper is devoted to the analysis and the classification of the possible relationship between virtual worlds (VW) and real worlds (RW). It focuses on the general public, in particular entertainment applications. We discuss a general model of the RW/VW interactions and present a classification of applications. Some significant examples are discussed as a conclusion.
机译:通过结合无线电信,数字视听和互联网,数字娱乐已发展成为一种基于移动无处不在的计算和混合现实的新型交互形式。我们的工作致力于在复杂的混合模式下同时使用现实和虚拟化的应用程序。我们的研究目标是突出可用于交互式媒体制作设计的构造方案(界面,叙事结构...)。本文致力于虚拟世界(VW)与现实世界(RW)之间可能关系的分析和分类。它着眼于一般公众,尤其是娱乐应用程序。我们讨论了RW / VW交互的通用模型,并提出了应用分类。作为结论,讨论了一些重要的例子。

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