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The Assets Are Virtual but the Behavior Is Real: An Analysis of Fraud in Virtual Worlds and Its Implications for the Real World

机译:资产是虚拟的,但行为是真实的:虚拟世界中的欺诈行为分析及其对现实世界的启示

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摘要

Virtual worlds are computer-generated, immersive environments where participants interact with others while engaging in social, entertainment, and economic endeavors. To illustrate how virtual worlds can be used to study fraud, we examine documented virtual world fraud cases using the "fraud diamond" model (Wolfe and Hermanson 2004). Our findings have real-world implications regarding the causes and prevention of fraud. They include: (1) perpetrator motivations often include non-monetary achievement and manipulation, as well as financial gain, (2) fraud victims tend to have misplaced trust and overestimate the capability of fraud prevention governance mechanisms, (3) participant-designed record-keeping systems may protect corporate assets from theft, and (4) virtual worlds may serve as a laboratory for evaluating risk management strategies. We also identify future research questions related to these issues. This research illustrates how parallels between fraudulent behaviors in virtual and real worlds can advance our understanding of fraud antecedents.
机译:虚拟世界是计算机生成的,身临其境的环境,参与者可以在社交,娱乐和经济活动中与他人互动。为了说明如何使用虚拟世界来研究欺诈行为,我们使用“欺诈钻石”模型来检查已记录的虚拟世界欺诈案件(Wolfe和Hermanson,2004年)。我们的发现对欺诈的起因和预防具有现实意义。它们包括:(1)犯罪者的动机通常包括非金钱成就和操纵以及金钱收益;(2)欺诈受害者倾向于放错信任并高估了欺诈预防治理机制的能力;(3)参与者设计的记录保持系统可以保护公司资产免遭盗窃,并且(4)虚拟世界可以充当评估风险管理策略的实验室。我们还将确定与这些问题相关的未来研究问题。这项研究说明了虚拟世界和现实世界中欺诈行为之间的相似之处如何能够增进我们对欺诈行为先例的理解。

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